Dread Elves

Legions of Fear

On every coast, in every port, the sighting of black sails is met with instant horror. Theirs is a name well earned from centuries of reaving and slaving, sparing none who fall beneath their whips. Feel the chains of fear upon your heart, with the approach of the Dread Elves.

The Republic of Dathen in Silexia represents the largest dominion of Dread Elves, a hotbed of politics and intrigue centred upon the Obsidian Thrones within the Tower of Gar Daecos. Religion too shapes this society, and the most powerful cults dominate both civilian and military life. Perhaps the greatest weapon of fear in the arsenal of the Dread Elves is the Menagerie: a collection of monstrous creatures which the Daeb bend to their will.

T9A world map name Dread Elves map
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Daeb raiding ships are known to attack shores around the world in swift and terrifying raids.

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The nation of the Dread Elves is the Republic of Dathen, settled in ancient times by pioneers and refugees.


The Dread Elves often use a mixed arms approach. That means a mixture of short and long range shooting with different combat elements and magic support. They can also focus on a main infantry unit, supporting it with several smaller units to make sure it gets the combat it wants. A completely different approach is to play a mixture of minimum sized units of elite infantry, or monsters, or hard hitting cavalry and chariots. A lot of mobile shooting can also be used to "dance" around the Opponent while Shooting their units.

Lore of Dread Elves

Dathen and the Obsidian Thrones

Sources I can find portray a grim picture of the birth of the nation of Dathen. It seems that in the First Age of Ruin, the Highborn’s Vetian provinces faced formiddable threats from barbarian hordes and dwarven enmity. Many elves fled into the West, settling in the colonies that the Pearl Throne had already established in Silexia, and began to tame that wild region. Yet this work made them grow resentful of the Aldan nobles who sought to profit from what they were building, and who had sent no aid to them in Vetia before. Aldan’s control was rejected, sparking a civil war that coincided with internal revolt in the Highborn’s home island of Celeda Ablan. It seems that in this war the ruthless spirit of the Dread Host was born and set forever, and the independence of their nation secured. To this day, Daeb ships bring terror around the world.

The Obsidian Thrones are the very core and symbol of power of the Republic. Upon them, the three Crimson Consuls embody the will of the Senate, a body of 9 9 elected individuals seated in the Tower of Gar Daecos in Rathaen. But there are other key players in the Daeb’s great game of intrigue, power and ambition - it appears three principal factions dominate the politics of this land. At the time of Sonnstahl’s birth, our people suffered a terrible assault under the auspices of the first of these: the Fatherland faction, which seeks to reclaim its lost realms in Vetia. The second, the Motherland Faction, attracts those who desire dominion over the old Empire and the Republic’s greatest enemies: the Highborn of Celeda Ablan. Finally there are the Slavers, often popular among the youngest Daeb, or the most daring on the seas. Their faction looks only to Silexia as its homeland, and seeks to build its power on trade... which in Dathen means slavery.

Sigmund Selig - Ninth Scroll, Issue 6.

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.