We fought the Dread Elves at the Black Sound, a small but deep bay in the northern provinces. I was serving as a marine aboard Knight Commander Branberg’s own flagship, the Ambition’s End. That was the first and only time I’ve fought those Sunna damned creatures. You think you know about curses and magic Inquisitor? Think again. Their witches were able to bring up fogs from nowhere, lead us on wild chases, and confound sailors who were as salt as any you’ll find sailing the world. And that (…)
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Fog of War
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Fragments Regarding the Saurians
Lorentum, 933
Battalion of waiting saurians showed synchronised excitability at the same instant. No clear provocation. Prelate Abbinger theorises long-distance shared emotional connection.
Northern Equitaine, 936
Two dozen smaller saurians brought stones bearing intricate, highly structured non-repeating patterns. Departed after depositing stones at crossroads.
Nedarac, 947
Saurians presented poor renderings of Arandad writing in apparent attempt to share philosophical ideas with (…) -
Gila, Skinks and Caiman
Day 32
My presence remains undetected, and the new vantage point has proven most fruitful. I believe I have finally confirmed von Möltburg’s conjecture that the microcephalic quadrupedal specimens he dissected after the Renzigen Expedition are in fact the males of the species. Four to twenty inches in length, they are barely sentient, capable of little
more than fertilising eggs almost as large as they are.
Day 33
Well, it seems we can conclusively discard old Gahlengeld’s theory that (…) -
History of the Orcs and Goblins
Orcs and Goblins
Orcs, on the other hand, should never be trusted, and make deals with Goblins at your peril. These green-skinned maniacs live to fight. Even their resting state is a small squabble. Orcs resolve every dispute with fists or blades, and if Goblins are less interested in a fair fight, they are truly resourceful in matters of murder. As varied as they are obscene, they blight civilisation everywhere.
It is said that in the mists of time, before even the Golden Age, the (…) -
Know thy enemy. From a distance.
Whoever said ‘know thy enemy’ forgot to add ‘from a distance’.
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Meltavs View of an Infernal Artillery Weapon
" Meltav. You’re a dwarf." "An’ you’re observant.
Was it th’ beard or th’ axe that gave it away?"
"What I mean, Meltav, is that you might have some keen tactical insights to offer on the foe this company faces tomorrow."
"Ah, stow it Vicenzo. These’re Eastern Dwarves - from th’ Infernal lands. Barely know a bloody thing abou’ them."
"Try."
"Ah, fine. I saw them guns while they were wheelin’ them in t’ position. Big basts’ they are. Overengineered if y’ ask me."
"Yes Meltav, we (…) -
Not So Lucky After All...
My Lord,
We intercepted this communication today. I am unsure if its contents are meaningful to you but the Sage translated its contents and said it was written in the language of the Goblins.
Your faithful Servant I took Welarid to the Shaman. His medicine’s strong but Welarid ‘aint good.
The elves ran at us, spears down an’ shields up. Shuk-Welarid stood next to me, eh’s a good stabber an’ a smart Goblin. As soon as we crashed t‘gether, the elf was like a shadow. Outa’ nowhere. A (…) -
Ogres and Magic
In the heights of the Sky Mountains and across the plains of Augea, Ogres exert a magical influence which is anything but subtle. The Khans care not for the trickery of witches, the foretelling of seers, nor the balance of cosmologists. Theirs is a magic of fire, might and divine intervention. They bellow at the sky, call down the fury of their deities, turning ogre skin to stone and setting whole peaks alight. Even magic bends before the brute strength of the ogre and their shamans.
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On Orcs, Goblins and Cities
Greetings unto thee, oh learned Sage. I wish to know, have Orcs and Goblins ever built cities?
Although we civilized peoples might not recognize them as such, goblins at least construct a collection of edifices that one might name a city. Orcs on the other hand, are universally nomadic, and do not, therefore, tend to erect long-term settlements. Lacking both the technology and the inclination to create lasting infrastructure, orcs construct camps that are temporary – easily erected and (…) -
Report on Aguadulce
Sir, on behalf of Empress Sophia I hereby grant you a commission of 5,000 men and 27 galleons for the purpose of re-establishing control of the imperial colony of Aguadulce. You will set sail this summer to Virentia, where you will refortify and expand the encampment, and oversee the plantations’ immediate return to productivity.
As you know, the colony was recently abandoned after an encounter with a local species of giant reptile. This is what we know:
The ancient creatures known as (…)