Vermin Swarm

The Threat Beneath

Beneath the surface of their former empire lies a hidden threat that few remember. Waiting only for the right moment to strike, these creatures are as treacherous as they are ruthless, infesting any nook or cranny they can find. Empowered with diabolical technology and hordes of pestilent beasts, their greatest wish is always to reinstate the inescapable dominion of the Vermin Swarm.

Long ago, Sunna was able to unite the tribes of men and overthrow Vermin supremacy over Avras and most of Vetia. Since that time, the rat-people have laid low, but they have been far from idle. Their great Houses, heritage from an Avrasi past, are divided and pursuing their own ambitions for now, yet every one of them is a threat to the nations above. If the Swarm’s political and religious institutions could come into alignment, who knows what devastation they might wreak.

T9A world map name Vermin Swarm map
decoration Key 1

The vermin were born in Avras, and for long centuries they controlled an empire centered on this great city. Now they live mostly below the ground, often under the ruins of old Avrasi cities. But they still cling to a semblance of an empire that branches out from their capital beneath “Vrotmog” (as they now call the city), each colony feeling less of the Senate’s power the further away it is.

Playstyle

The hordes of the Vermin Swarm are an army that is based on its huge blocks of infantry and using characters to bring discipline to its masses. Occasionally these forces will be accompanied by a mighty Ruinous Dictator to lead their legions into battle. Their armies are supported small shooting units, other specialist units, as well as war machines.

Lore of Vermin Swarm

The Prophecy

A caelo usque ad centrum.
We have always known the world was ours, from the skies to its very heart. We know we will inherit the legacy of Avras, a world united under our paw, for the benefit of all. In time, the world must come to know its rightful masters.
Quod cito fit, cito perit.
We must be patient. Our kings once sought to walk before they could scurry. Now we take care to keep our strength hidden, and embrace mastery of the world below. Beneath notice, beneath secrecy, and sometimes in the very Deeps themselves.
Mors certa, hora incerta.
Our mastery is not unchallenged. A scout has returned from an expedition, reporting the strangest of encounters. A dwarf unlike any other. Bigger than a hulk, with the strength of many guards. Holding a tunnel against a legion, and sending them scurrying home. Surely the scout lies to explain his own failings. I shall investigate.
Volo non fugia.
It is true! This giant among dwarves, this foulness strides the Deeps as a titan. He blocks our passage, and his eyes glitter with hatred. For our glorious kind, or for any who would pass. Our weapons broke against his great shield. In the end, sacrifices were made to ensure my safe return, all two hundred are to be commended. We shall delve elsewhere in our future plans.

Consul Aulus Camelius Furrius (found among scraps of paper in a rats nest below Avras, presumed to be a remnant of the ancient city, in a strange Avrasi dialect)

You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.