Among the more unusual flora native to Sagarikadesha is camillia. An unremarkable shrub producing miniature white flowers in spring, the plant appears to have no use in either cuisine or medicine. And yet, as you may know, camillia was one of the primary reasons for the vast effort and resources invested by the Highborn Elves in their colonisation of this country, and trade in its leaves still accounts for a remarkable portion of Celeda Ablan’s economic activity. After many months in one of (...)
Dealings with Vermin
It is with some frustration that I must admit to never having seen a rat, despite all I write here. I have in a number of cities searched out the gloomy wharfs and taverns which those black marketeers are said to frequent, to no avail. Perhaps it is the final fading competence of the vermin that their illicit operations are so rarely detected. The vermin were ever fraudsters, unable to create anything new but forced to ape the great nation of Avras. They surely lack the ability to create (...)
Magic and Runelore
The Dwarves of Vetia shun the nether powers, unlike their eastern brethren. But if a hold-dwarf were to learn magic somehow, what would happen to him? Would he be shunned, exiled, imprisoned, executed? If executed, could he find refuge with his eastern kin? I can’t say I have spoken with any dwarves at length on this topic, they seem to be rather closemouthed whenever matters of the arcane are raised. From my own studies, I have found the dwarven relationship with magic to be one of (...)
Rats and Religion
The traders in the east are unable to provide the same quantities as last year. They blame the vermin. As you know, in parts of Sagarika, men and rats live side by side, oblivious to the clear danger. Until recently, these vermin worshipped rat gods – twisted versions of the gods of old Avras. But when plague struck the land, they say a rat went among them, preaching of a new god, the Plaguebringer, who offers salvation through the touch of disease. The pestilence lingered around those who (...)
Report on Aguadulce
Sir, on behalf of Empress Sophia I hereby grant you a commission of 5,000 men and 27 galleons for the purpose of re-establishing control of the imperial colony of Aguadulce. You will set sail this summer to Virentia, where you will refortify and expand the encampment, and oversee the plantations’ immediate return to productivity.
As you know, the colony was recently abandoned after an encounter with a local species of giant reptile. This is what we know:
The ancient creatures known as (...)
Sons of the Mountain
As tough as the mountains themselves, and with memories that last almost as long, many dwarves carve their homes from the very bones of the earth. Forgers of the finest works of steel and gold, they are as mighty as they are determined. Should you try to take that which is theirs, you will face the full vengeance of the Dwarven Holds!
Though the Dwarven Empire fell at the end of the Golden Age, the Holds still control the most lucrative mines of Vetia, producing the finest armours and (...)
The Ballad of Korontav Moor
Died in vain, heros all. Duthar and Telvan did stride among them; Two Seekers striving to meet their Gods.
Their foe was the Rat-Men, five-thousand strong; Dark magics, fell machines and monstrosities thronged! With heavy hearts did the Clan sally fourth; Led by Seekers, upon the Moor.
Late was the hour that the two forces clashed; The wrath of the Rat-God sending fire and flash. Woe to the Clan. A meteor was called; Blazing from the sky.
Brave and foolhardy, Telvan stood tall; (...)
The Battle of Korontav Moor
We found vermin in those hills and not the kind that you might keep as a pet. These were big bastards, walking on two legs! They gave us a right hiding that day… Yeah, ill tell you the tale. But it’ll cost you another ale and a few more by the time I’m finished.
We had been mining the tin in the hills. Sending it up the river to Vanez. The vermin problem had been there from the start y’see. But the Clan had invested too much to back out of the operation. To begin with we suppressed them. But (...)
The Fate of a Son
The Highborn do not often speak to humans on such matters, seeing us unworthy of intelligent conversation. But I was moved by the plight of your son and I pushed my contacts in Aldan as hard as I could for information. I must be blunt, it appears that if he has been taken by the Dread Elves his fate can only be enslavement. There are two most likely outcomes. First he may be put to work in the docks servicing the mighty fleet of Daeb privateers , operated by citizen traders solely for (...)
The Kraken’s Logbook
The Gaze of the Kraken’s Logbook. 28th of Bomudh, 2682 DD A dozen leagues from the West Coast of Vetia
We left Caen Dracin two weeks ago. The ship’s company is in a good mood after the past days’ trials. When the storm came, we faced it with the iron temper of our people. The slaves revolted under the cover of the tempest, seeing a chance in the turmoil of the seas. We shattered the revolt quickly and ruthlessly, avoiding the loss of slaves when possible. It was unavoidable at times. The (...)
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