Orcs and Goblins

The Warborn

Appearing from nowhere and swarming the lands like a tsunami, the Warborn have emerged in every continent across the world for as long as any can remember. With a never-ending love of conflict, and many hidden enclaves of which few outsiders are aware, it is only a matter of time before you face the twin threat of the Orcs and Goblins.

The nomadic orc tribes seem to self-generate periodically in large numbers, and are always on the move. Thanks to unfathomable methods of reproduction and with no fixed encampments, they are like a brushfire, stamped out one minute only to spring up again the next. Trickier and more treacherous than their larger relatives, the mysterious goblins protect their own existence through a complex network of secret enclaves, waging war through a union of cunning tactics, improbable monsters and the use of potent hallucinogenic substances.

T9A world map name Orcs and Goblins map
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Most major nations have curtailed Warborn populations within their borders, but none have succeeded in eliminating them entirely. The greatest orc hordes can be found in the wild places, endlessly roaming, looking for the next big fight. Goblins live in cities or camps known as Gardens, often kept hidden and secret, and sometimes even moving entirely.

Playstyle

Orcs and Goblins can often be played by sending many different monsters to overwhelm the opponents, paired with close combat units trying to rush opposing forces. A completely different approach is a large army mostly consisting of big units of Orcs and Goblins to catch the opponent and to then get in for the kill with. Orcs and Goblins armies can also consist of a more balanced approach with close combat units and shooting units with mounted characters for support.

Lore of Orcs and Goblins

A Beastmaster’s Journal on Orcs and Goblins

Though I believe we Daeb have little more to learn of taming the creatures of this world, I have found some profit in an interrogation of members of the Warborn races. It seems their relationship with beasts is closer to that of unruly siblings than master and servant.Orcs appear to make connections with creatures as brutal and stubborn as themselves. Giants, boars, wyverns are treated as comrades in arms, earning glory and feasting on the spoils, tusk to tusk in the mud and gore.Meanwhile, goblin lairs are all but impossible to scout, protected as they are by the myriad beasts of cave, forest, plains and more. Guardians and crude avatars, the wretches all but worship the things with the largest teeth and claws - anything to preserve their own feeble forms. Still, the arrangement is effective. I must find a way to harness it.

Liluth Araran - 'A Beastmaster's Journal

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.