Orcs and Goblins

The Warborn

Appearing from nowhere and swarming the lands like a tsunami, the Warborn have emerged in every continent across the world for as long as any can remember. With a never-ending love of conflict, and many hidden enclaves of which few outsiders are aware, it is only a matter of time before you face the twin threat of the Orcs and Goblins.

The nomadic orc tribes seem to self-generate periodically in large numbers, and are always on the move. Thanks to unfathomable methods of reproduction and with no fixed encampments, they are like a brushfire, stamped out one minute only to spring up again the next. Trickier and more treacherous than their larger relatives, the mysterious goblins protect their own existence through a complex network of secret enclaves, waging war through a union of cunning tactics, improbable monsters and the use of potent hallucinogenic substances.

Playstyle

Orcs and Goblins can often be played by sending many different monsters to overwhelm the opponents, paired with close combat units trying to rush opposing forces. A completely different approach is a large army mostly consisting of big units of Orcs and Goblins to catch the opponent and to then get in for the kill with. Orcs and Goblins armies can also consist of a more balanced approach with close combat units and shooting units with mounted characters for support.

Lore of Orcs and Goblins

A Games Chant

Chop chop chop chop,
Axe to tree, wood to free,
Heave ho, heave ho,
Logs cleft, lumber heft.
Run run run run,
Take the wood, for the brood,
Fight fight fight fight,
Bite and brawl, beat them all.
Cheer and roar, cheer and roar,
Almost there, faster, dare,
Blood and gore, blood and gore,
Timber, here comes the BOAR!

Doggerel carved on a stone in a former orc camp, Southern Destria.

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.