Orcs and Goblins

The Warborn

Appearing from nowhere and swarming the lands like a tsunami, the Warborn have emerged in every continent across the world for as long as any can remember. With a never-ending love of conflict, and many hidden enclaves of which few outsiders are aware, it is only a matter of time before you face the twin threat of the Orcs and Goblins.

The nomadic orc tribes seem to self-generate periodically in large numbers, and are always on the move. Thanks to unfathomable methods of reproduction and with no fixed encampments, they are like a brushfire, stamped out one minute only to spring up again the next. Trickier and more treacherous than their larger relatives, the mysterious goblins protect their own existence through a complex network of secret enclaves, waging war through a union of cunning tactics, improbable monsters and the use of potent hallucinogenic substances.

T9A world map name Orcs and Goblins map
decoration Key 1

Most major nations have curtailed Warborn populations within their borders, but none have succeeded in eliminating them entirely. The greatest orc hordes can be found in the wild places, endlessly roaming, looking for the next big fight. Goblins live in cities or camps known as Gardens, often kept hidden and secret, and sometimes even moving entirely.

Playstyle

Orcs and Goblins can often be played by sending many different monsters to overwhelm the opponents, paired with close combat units trying to rush opposing forces. A completely different approach is a large army mostly consisting of big units of Orcs and Goblins to catch the opponent and to then get in for the kill with. Orcs and Goblins armies can also consist of a more balanced approach with close combat units and shooting units with mounted characters for support.

Lore of Orcs and Goblins

The legend of the goblin city

It is said among the tribes of this land that in the most ancient times, the oldest prophet-leaders of the goblins, called Darrmu, created a vast labyrinth under the Great Mountains. At its center stood what they called the Earthly Garden of Delights. This was their most secret abode and refuge between Augea and Vetia, protected by the monstrous creatures of the deep - the gogyag.
No man, elf or dwarf was allowed to enter such a secret and holy place, the goblin city. It was imagined as a mortal representation of the Divine Garden that all faithful goblins hope to enter - either after their death, or through transcendental use of the unknown substances they employ in their rites. It is said that denizens of this city would undergo the cruelest challenges if ordered by their darrmu, exhibiting a fanatical faith in some form of Truth which they associate metonymically with these same substances, and with the Twin Deity who supposedly discovered them.

From 'Book of the Terrors of the World', by Niccolò Solo, famed Arcalean merchant traveler

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.