Orcs and Goblins

The Warborn

Appearing from nowhere and swarming the lands like a tsunami, the Warborn have emerged in every continent across the world for as long as any can remember. With a never-ending love of conflict, and many hidden enclaves of which few outsiders are aware, it is only a matter of time before you face the twin threat of the Orcs and Goblins.

The nomadic orc tribes seem to self-generate periodically in large numbers, and are always on the move. Thanks to unfathomable methods of reproduction and with no fixed encampments, they are like a brushfire, stamped out one minute only to spring up again the next. Trickier and more treacherous than their larger relatives, the mysterious goblins protect their own existence through a complex network of secret enclaves, waging war through a union of cunning tactics, improbable monsters and the use of potent hallucinogenic substances.

T9A world map name Orcs and Goblins map
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Most major nations have curtailed Warborn populations within their borders, but none have succeeded in eliminating them entirely. The greatest orc hordes can be found in the wild places, endlessly roaming, looking for the next big fight. Goblins live in cities or camps known as Gardens, often kept hidden and secret, and sometimes even moving entirely.

Playstyle

Orcs and Goblins can often be played by sending many different monsters to overwhelm the opponents, paired with close combat units trying to rush opposing forces. A completely different approach is a large army mostly consisting of big units of Orcs and Goblins to catch the opponent and to then get in for the kill with. Orcs and Goblins armies can also consist of a more balanced approach with close combat units and shooting units with mounted characters for support.

Lore of Orcs and Goblins

History of the Orcs and Goblins

Orcs and Goblins

Orcs, on the other hand, should never be trusted, and make deals with Goblins at your peril. These green-skinned maniacs live to fight. Even their resting state is a small squabble. Orcs resolve every dispute with fists or blades, and if Goblins are less interested in a fair fight, they are truly resourceful in matters of murder. As varied as they are obscene, they blight civilisation everywhere.

It is said that in the mists of time, before even the Golden Age, the scattered tribes were united under one great leader. Perhaps it was they who brought down the Saurians, though no record remains. Most disparage this tale, and I doubt even the Greenhides themselves know of its truth. Still, it is a cautionary tale. A strong warlord can command a force of thousands; a truly great one could drown the world under a green tide. Dwelling on such a thought makes one shudder.

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.