Orcs and Goblins

The Warborn

Appearing from nowhere and swarming the lands like a tsunami, the Warborn have emerged in every continent across the world for as long as any can remember. With a never-ending love of conflict, and many hidden enclaves of which few outsiders are aware, it is only a matter of time before you face the twin threat of the Orcs and Goblins.

The nomadic orc tribes seem to self-generate periodically in large numbers, and are always on the move. Thanks to unfathomable methods of reproduction and with no fixed encampments, they are like a brushfire, stamped out one minute only to spring up again the next. Trickier and more treacherous than their larger relatives, the mysterious goblins protect their own existence through a complex network of secret enclaves, waging war through a union of cunning tactics, improbable monsters and the use of potent hallucinogenic substances.

T9A world map name Orcs and Goblins map
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Most major nations have curtailed Warborn populations within their borders, but none have succeeded in eliminating them entirely. The greatest orc hordes can be found in the wild places, endlessly roaming, looking for the next big fight. Goblins live in cities or camps known as Gardens, often kept hidden and secret, and sometimes even moving entirely.


Orcs and Goblins can often be played by sending many different monsters to overwhelm the opponents, paired with close combat units trying to rush opposing forces. A completely different approach is a large army mostly consisting of big units of Orcs and Goblins to catch the opponent and to then get in for the kill with. Orcs and Goblins armies can also consist of a more balanced approach with close combat units and shooting units with mounted characters for support.

Lore of Orcs and Goblins

The Warborn

Like the great primates of the jungles of Taphria, orcs are strong and robust beings. In battle they seem able to resist the most terrible wounds and still continue fighting. Distinctive features include large fangs and the earthy hues of their hide - from ochre to green to darkest brown - all combining to give them a terrifying and wild aspect.The goblins, while sharing certain traits with their larger kin, are very different. Smaller in size and less physically powerful, they demonstrate exceptional cunning, treachery and malice. Their large noses and ears make them excellent trackers and explorers. Throughout history, the “warborn” seem to appear from nowhere, emerging in huge swarms from deep forests, caves, and any wild region. Orcs in particular are extremely aggressive, showing a passionate love of fighting seemingly for its own sake. Their movements have proven virtually impossible to track, while goblins can be more sedentary, with some claiming they dwell in great hidden cities, accounts of which are difficult to verify.

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.