Lords of the White Isles
To sail the oceans of the world is to risk encounter with the self-appointed masters of the seas. With mighty fleets protecting their island home, the Arandai Empire rises and falls with the tides of time, but its reach is always felt across the continents. By the gleam of silvered armour, or by ordered cries from grand warships, you may know of the approach of the Highborn Elves.
Though the Highborn have retreated from many of their former conquests, they continue to hold outposts on islands and coastlines across the globe. Marshalled by the government of the Pearl Queen, Arandai galleons dominate the seas and control much of the global seatrade. Well-equipped garrisons display the deadly grace of the elves, honed over centuries of training and coupled with powerful magic. Highborn towers are circled by wondrous beings of legend, while inside, great minds apply themselves to dreams of splendour and glory.
The forces of the Highborn Elves army can be played based on mighty winged dragons, elite infantry, a defensive army where forces are split between shooting at range and selective combats, or as an aggressive army trying to overwhelm the opponent with many fast and hard-hitting threats. Highborn Elves are well armed and armoured but have little toughness behind their plate and mail.
Lore of Highborn Elves
An Ambassador to the Elven Court
My young friend,
Serving as the liaison between our beloved Empire and the heirs of the White Queen is a burdensome assignment. Elves are a spiteful people beneath the cordial airs enacted for official events. Their grace in words, voice and movement can turn swiftly lethal. Pay attention to your behaviour; they love formality, and you should respect their ceremonies. You always refer to an Admiral as Herald of the Pearl Throne, Eyes of the Most Precious Jewel of the Elven Race, the White Queen.
Do not underestimate the importance of the political affiliation among the officers you talk to. They will subscribe to one of the three primary factions within the Imperial Council: the Isolationists, who care only for the internal affairs of the White Islands; the Imperialists, seeking expansion and international prestige (especially difficult to deal with for Vetians); and the Mercantile faction, our greatest ally in elven politics.
Don’t be daunted by their towering pride at the outset of your mission. If you’ll act respectfully, they will likely find a use for you, for all their talk of human primitives. But do not expect genuine friendship under any circumstances.
You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.