Highborn Elves

Lords of the White Isles

To sail the oceans of the world is to risk encounter with the self-appointed masters of the seas. With mighty fleets protecting their island home, the Arandai Empire rises and falls with the tides of time, but its reach is always felt across the continents. By the gleam of silvered armour, or by ordered cries from grand warships, you may know of the approach of the Highborn Elves.

Though the Highborn have retreated from many of their former conquests, they continue to hold outposts on islands and coastlines across the globe. Marshalled by the government of the Pearl Queen, Arandai galleons dominate the seas and control much of the global seatrade. Well-equipped garrisons display the deadly grace of the elves, honed over centuries of training and coupled with powerful magic. Highborn towers are circled by wondrous beings of legend, while inside, great minds apply themselves to dreams of splendour and glory.

T9A world map name Highborn Elves map
decoration Key 1

For millennia, Highborn Elves have used great fleets to exert control in lands around the world. From their homeland on Celeda Ablan to the farthest reaches of the Empire, the Arandai continue to influence world events on a grand scale.


The forces of the Highborn Elves army can be played based on mighty winged dragons, elite infantry, a defensive army where forces are split between shooting at range and selective combats, or as an aggressive army trying to overwhelm the opponent with many fast and hard-hitting threats. Highborn Elves are well armed and armoured but have little toughness behind their plate and mail.

Lore of Highborn Elves

Elves, from the perspective of the Mad Hermit

Aloof, conceited, self-righteous...should I keep going? Of course, they got that way by living in those sky-poking towers, I’ve always said so. Living in towers is an old Arandai tradition - done it ever since they tiptoed out of the big forest and started lording it over the rest of us. Didn’t stop with the hills and valleys - next it was the rivers and the oceans. Discovered their precious whitecliffed islands and built towers there too. Imaginatively called them "Celeda Ablan" - White Islands. As if the towers weren’t exclusive enough - talk about a superiority complex.

But the islands weren’t enough, oh no. Soon they were back! Tried to rule the forests again - Sylvans didn’t take too kindly to that, let me tell you. Gave "logging rights" to the dwarves, ha! Them beardies had a few things to say when the vicious ones in the woods started killing them as soon as they came near. To a dwarf, anything with pointy ears looks the same. There was some bad blood in them times...oh gods, so much blood. Didn’t end there, neither. When things turned south in times of Ruin, Highborn even turned on themselves. The toffs in Celeda Ablan thought them who stayed in Vetia weren’t civilised enough to be worth rescuing, left them to the mercy of the beasts and orcsies. The ones who made it back weren’t even allowed on the Islands, had to settle the Western lands. Had a big war about it - now we’ve got bloody dread elves!

Tales from the Mad Hermit Rodomont

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.