Dread Elves

Legions of Fear

On every coast, in every port, the sighting of black sails is met with instant horror. Theirs is a name well earned from centuries of reaving and slaving, sparing none who fall beneath their whips. Feel the chains of fear upon your heart, with the approach of the Dread Elves.

The Republic of Dathen in Silexia represents the largest dominion of Dread Elves, a hotbed of politics and intrigue centred upon the Obsidian Thrones within the Tower of Gar Daecos. Religion too shapes this society, and the most powerful cults dominate both civilian and military life. Perhaps the greatest weapon of fear in the arsenal of the Dread Elves is the Menagerie: a collection of monstrous creatures which the Daeb bend to their will.

T9A world map name Dread Elves map
decoration Key 1

Daeb raiding ships are known to attack shores around the world in swift and terrifying raids.

decoration key 2

The nation of the Dread Elves is the Republic of Dathen, settled in ancient times by pioneers and refugees.


The Dread Elves often use a mixed arms approach. That means a mixture of short and long range shooting with different combat elements and magic support. They can also focus on a main infantry unit, supporting it with several smaller units to make sure it gets the combat it wants. A completely different approach is to play a mixture of minimum sized units of elite infantry, or monsters, or hard hitting cavalry and chariots. A lot of mobile shooting can also be used to "dance" around the Opponent while Shooting their units.

Lore of Dread Elves

Not So Lucky After All...

My Lord,

We intercepted this communication today. I am unsure if its contents are meaningful to you but the Sage translated its contents and said it was written in the language of the Goblins.

Your faithful Servant

I took Welarid to the Shaman. His medicine’s strong but Welarid ‘aint good.

The elves ran at us, spears down an’ shields up. Shuk-Welarid stood next to me, eh’s a good stabber an’ a smart Goblin. As soon as we crashed t‘gether, the elf was like a shadow. Outa’ nowhere. A Shady he was an’ he Lunged at Welarid. Nothin’ we could do. The elf was too fast for us. But Welarid was a lucky Goblin that day. Some Hamham had been splattered before where we stood and the Shady slipped in the Hamham brains. Them bouncy critters are jus’ one big brain so there’s a lot of it about. The deathblow missed an’ only sliced the shoulder of Welarid. Was jus’ a small cut. The elf ended up on the floor an’ the rest of the lads jumped him and we beat the elves back. Nex’ day Welarid is sick. That little cut was infectioned something bad.

Welarid died bad, screaming in agony. Shaman couldn’t help him. Said it was a poison of the highest potentiate. Took ‘im a long time to go, it did. He was not so lucky after all. We all be back at the Garden now an’ need a new Shuk-boss. You need to get back ‘ere with the supply for the feast, and fast!

Communication Intercepted by Imperial Agents. Author Unkown.

| 1 | ... | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |

You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.