Dread Elves

Legions of Fear

On every coast, in every port, the sighting of black sails is met with instant horror. Theirs is a name well earned from centuries of reaving and slaving, sparing none who fall beneath their whips. Feel the chains of fear upon your heart, with the approach of the Dread Elves.

The Republic of Dathen in Silexia represents the largest dominion of Dread Elves, a hotbed of politics and intrigue centred upon the Obsidian Thrones within the Tower of Gar Daecos. Religion too shapes this society, and the most powerful cults dominate both civilian and military life. Perhaps the greatest weapon of fear in the arsenal of the Dread Elves is the Menagerie: a collection of monstrous creatures which the Daeb bend to their will.

T9A world map name Dread Elves map
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Daeb raiding ships are known to attack shores around the world in swift and terrifying raids.

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The nation of the Dread Elves is the Republic of Dathen, settled in ancient times by pioneers and refugees.

Playstyle

The Dread Elves often use a mixed arms approach. That means a mixture of short and long range shooting with different combat elements and magic support. They can also focus on a main infantry unit, supporting it with several smaller units to make sure it gets the combat it wants. A completely different approach is to play a mixture of minimum sized units of elite infantry, or monsters, or hard hitting cavalry and chariots. A lot of mobile shooting can also be used to "dance" around the Opponent while Shooting their units.

Lore of Dread Elves

The Thundering Pack

At dawn of the fourth day the fog was as thick as milk as we cautiously advanced upon the reported landing site of the elven raiders. The damp air and the stink of marshlands to our left doused our spirits but what made us uneasy was a constant distant tremor. Someone behind me said “giant?”, another voice replied “no, battle formations!”, yet both were wrong. The trot of cavalry beyond the horizon was unmistakable to an experienced soldier. I ordered the battalion to halt and form ranks as the rumble became deeper and faster indicating our foe moved to canter. Pickets rushed ahead to try and discern enemy location while the priest of Sunna led the prayer to steel our nerves.

The sun rising in the east silhouetted a titanic shape drifting in the clouds above, an indescribable mass of pure horror which seemed to weave the mist like some ancient leviathan of legend. Men gasped and cursed along the line. Neither my commands nor the cold light of day had the chance to break the spell before a dark shape flew above us on batlike wings and a shrill whistle pierced the air. Whatever was coming at us picked up its pace breaking into a gallop. The soil began to dance beneath my feet and too late did I realise it was no cavalry coming our way.

Panicked cries of pickets fixed my gaze to the edge of gloom and a bewildering wall of horn and hoof burst before us. The sound rolled ahead of them like a beat of an apoplectic drum and sickening thumps cut the screams of men short. On the sides of the beasts holding onto harnesses clung sable clad elves like oxpeckers, prodding and goading their charges into a maddening stampede. A heartbeat later they hit our lines with the force of a rolling earthquake, soldiers tossed aside like rag dolls died by the score. Then darkness took me and all I remember is viscous snorting, rending of flesh and thunder, endless thunder ringing in my head.

Last testimony of Markgraf Gunter van Holtland - Tandemar 11th 914, Alfhaven

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.