Beast Herds

Out of the Wilds

From the dark depths of feral forests, from the wide untamed plains, and from every wild place beyond the gaze of civilisation, nature’s savage heart strikes without warning. Feel the ground tremble beneath thunderous hooves, shiver at the howls of the hunt, and know that you are stalked by the Beast Herds.

The Herds comprise all manner of creatures, appearing like local fauna yet able to fight like men, with origins shrouded in the mists of time. Mighty creatures stride through the forests by their side, spreading terror in their wake. Marked in the womb by shamanic rituals and tribal magics, fueled by the desire to prove themselves worthy of the great stories of their peoples, the Herds view the sedentary nations as little more than a convenient larder and a testing ground for glory.

T9A world map name Beast Herds map
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Most Beast Herds follow migratory routes on a seasonal basis, following paths only they know – no matter who tries to stop them.

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In the dank morass of the Bog of Beasts, some Beast Herds find permanent homes for their Hiddenherds, and others find a year-round stopping point on their migrations.


The Beastherds have many units which can harass an opponents deployment and play by using their ambush special rules. Beastherds also have access to bring a lot of chariots to the battle, giving them a fast and dangerous counter to enemy forces. A wide array of monsters and other fast units is often used to surround the opponent and then crush their forces with overwhelming might. Beastherds excel at mobility, using hard hitting units, and ambush tactics to beat their opponents.

Lore of Beast Herds

The Beasts Did Rise

The Age of Death, the loss of gold
A time when earth would swallow whole
Nor fae nor men nor orc nor we
All lost and toss’d and bent and broke
A time of pain to each ring Hold

The beasts did rise and burn and loot
No wall of shield or hold could stand
And fickle elves did leave and run
And men so quick to alter word
Do promise cut and render mute

The dead did rise on southern shore
An empire dead its heart torn out
No aid to come from human hands
The hour grew dark, and foes in count
So press’d were we, like ne’er before

We call on elves to help us hold
‘Gainst all that stood to break us then
And end the light of dwarven works
They turn’d their backs on us those days
Betraying us, with scandal bold

Now allies old do stand as foes
As mountains fall so too we break
And thus bring close this Age of Woes
(from The 9th Age Fantasy Battles Rulebook 1.3.5.)

From The World Hymn Part 3, from The 9th Age Fantasy Battles Rulebook 1.3.5.

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.