Beast Herds

Out of the Wilds

From the dark depths of feral forests, from the wide untamed plains, and from every wild place beyond the gaze of civilisation, nature’s savage heart strikes without warning. Feel the ground tremble beneath thunderous hooves, shiver at the howls of the hunt, and know that you are stalked by the Beast Herds.

The Herds comprise all manner of creatures, appearing like local fauna yet able to fight like men, with origins shrouded in the mists of time. Mighty creatures stride through the forests by their side, spreading terror in their wake. Marked in the womb by shamanic rituals and tribal magics, fueled by the desire to prove themselves worthy of the great stories of their peoples, the Herds view the sedentary nations as little more than a convenient larder and a testing ground for glory.

T9A world map name Beast Herds map
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Most Beast Herds follow migratory routes on a seasonal basis, following paths only they know – no matter who tries to stop them.

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In the dank morass of the Bog of Beasts, some Beast Herds find permanent homes for their Hiddenherds, and others find a year-round stopping point on their migrations.


The Beastherds have many units which can harass an opponents deployment and play by using their ambush special rules. Beastherds also have access to bring a lot of chariots to the battle, giving them a fast and dangerous counter to enemy forces. A wide array of monsters and other fast units is often used to surround the opponent and then crush their forces with overwhelming might. Beastherds excel at mobility, using hard hitting units, and ambush tactics to beat their opponents.

Lore of Beast Herds

The Fall of Beasts

The Age of War, of Ruin the Fourth
The time our foes do fight betwixt
We sharpen axe we ready blade
In dungeons deep we plan and wait
For chance to move our armies forth

Each Thane each King each soldier in
Our people sworn to hold the line
To march together step in step
To turn each foeman’s sword aside
With faith in kin alone we win

And yet with all in steel and arms
Our fight was not without its trials
The orcs had numbers beyond count
And war thus raged across the age
With no-one spared its many harms

For all this though we did win out
No hope had orcs enclosed by all
To beasts they fell and feast be made
No hope had beast whose end was next
As Vermin Swarm did make them rout

Yet far kin sorely sought respite
Did plot to win with daemon fire
And risk all life in burning blight

From The World Hymn Part 4, from The 9th Age Fantasy Battles Rulebook 1.3.5.

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.