Orcs and Goblins

The Warborn

Appearing from nowhere and swarming the lands like a tsunami, the Warborn have emerged in every continent across the world for as long as any can remember. With a never-ending love of conflict, and many hidden enclaves of which few outsiders are aware, it is only a matter of time before you face the twin threat of the Orcs and Goblins.

The nomadic orc tribes seem to self-generate periodically in large numbers, and are always on the move. Thanks to unfathomable methods of reproduction and with no fixed encampments, they are like a brushfire, stamped out one minute only to spring up again the next. Trickier and more treacherous than their larger relatives, the mysterious goblins protect their own existence through a complex network of secret enclaves, waging war through a union of cunning tactics, improbable monsters and the use of potent hallucinogenic substances.

Playstyle

Orcs and Goblins can often be played by sending many different monsters to overwhelm the opponents, paired with close combat units trying to rush opposing forces. A completely different approach is a large army mostly consisting of big units of Orcs and Goblins to catch the opponent and to then get in for the kill with. Orcs and Goblins armies can also consist of a more balanced approach with close combat units and shooting units with mounted characters for support.

Lore of Orcs and Goblins

Prelude to the Games

Tonight we witness most epic combat
Are you ready?
Make some noise
From Volsk mud, great champion of Black Pikes
Nine hundred thirty pounds
Dugek Bloody Eye!
Make some noise
From mountain cave, evil smelling, big warlord of Iron Boys
One thousand fifty six pounds
Zigbol Stubborn Fist!
Are you ready?
Let me hear
Make some noise
Make some noise
Get ready To Rumble!

Mantra transcribed from carvings found on a totem in Near Augea

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You will find here the lore that has currently been released. More lore will be released in the future, and will subsequently be added to this section.